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Should I Stay or Should I Go? Drivers of Work, Wages, and Inactivity

Paper Session

Friday, Jan. 4, 2019 2:30 PM - 4:30 PM

Hilton Atlanta, 314
Hosted By: Society of Government Economists
  • Chair: Brian Sloboda, University of Phoenix

The Distributional Effects of Minimum Wages: Evidence from Linked Survey and Administrative Data

Kevin Rinz
,
U.S. Census Bureau
John Voorheis
,
U.S. Census Bureau

Abstract

States and localities are increasingly experimenting with higher minimum wages in response to rising income inequality and stagnant economic mobility, but commonly used public datasets offer limited opportunities to evaluate the extent to which such changes affect earnings growth. We use administrative earnings data from the Social Security Administration linked to the Current Population Survey to overcome important limitations of public data and estimate effects of the minimum wage on growth incidence curves and income mobility profiles, providing insight into how cross-sectional effects of the minimum wage on earnings persist over time. Under both approaches, we find that raising the minimum wage increases earnings growth at the bottom of the distribution, and those effects persist and indeed grow in magnitude over several years. This finding is robust to a variety of specifications, including alternatives commonly used in the literature on employment effects of the minimum wage. Instrumental variables and subsample analyses indicate that geographic mobility likely contributes to the effects we identify. Extrapolating from our estimates suggests that a minimum wage increase comparable in magnitude to the increase experienced in Seattle between 2013 and 2016 would have blunted some, but not nearly all, of the worst income losses suffered at the bottom of the income distribution during the Great Recession.

What Are We Searching For? Estimating the Returns to Job Search

Mark A. Klee
,
U.S. Census Bureau
Lewis Warren
,
U.S. Census Bureau

Abstract

Job search models often assume that higher levels of search intensity increase reemployment probabilities and wages among unemployed individuals. However, there is little empirical evidence to confirm this, since no nationally representative datasets for the United States have historically provided clear indicators of both search intensity and reemployment wages. To address this limitation, we merge the American Time Use Survey, which is the leading source of how Americans spend their time, with administrative data on earnings to examine how search intensity affects reemployment outcomes. Our findings suggest that there are large returns to job search for lower-skilled individuals and no return for higher-skilled individuals. The findings are important as they suggest that job search intensity should not be viewed as a positive indicator of reemployment outcomes for most individuals. We also find no evidence that search intensity is correlated with returning to a previous employer or becoming self-employed. However, we find some evidence that graduate degree holders who search more intensively during unemployment are more likely to enter low growth firms and less likely to enter high growth firms, pointing to a lower rung on the job ladder upon reentry.

Stay-at-Work Strategies and Evidence

Austin Nichols
,
Abt Associates

Abstract

The Social Security Administration (SSA) and the U.S. Department of Labor (DOL) are exploring early interventions to help Americans continue to work after experiencing an injury or illness, and not to apply for long-term disability benefits. Policy initiatives that would encourage workers with disabilities to remain attached to the labor force could benefit workers, employers, and society. Workers benefit when they keep working, maintain productivity, and sustain their standard of living. Employers benefit from an experienced workforce and from avoiding the costs of hiring and training new workers. Society benefits if workers remain at work rather than applying for federal disability benefits. SSA seeks to stem the flow of workers out of the labor force and into disability benefit receipt in part because the Social Security Disability Insurance (SSDI) Trust Fund is slated to be exhausted in 2028. SSDI is the nation’s primary earnings-replacement program for workers who become unable to work substantially due to long-term or terminal physical or mental conditions, and have enough work history to be insured. The costs of the programs are rising relative to revenues, and in 2017, the SSDI program paid $143 billion in cash benefits to approximately 9 million disabled workers and 2 million of their spouses and disabled children. Workers with disabilities have been exiting the labor force and entering SSDI at high rates since the early 1990s, and while recent declines have postponed the exhaustion of the SSDI Trust Fund, inaction is not an option. A second program, Supplemental Security Income (SSI) has the same medical criteria, but replaces a recent work history requirement with an income and assets test (SSDI serves recently active workers, while SSI serves poor workers). We review the evidence on a variety of program models for early interventions to promote work and deter SSDI/SSI application, and describe innovations in this field. The best available evidence favors a behavioral economics lens, with government intervention focused on correcting information barriers and failures of time-consistent decision making.

Xboxes and Ex-workers? Gaming and Labor Supply of Young Adult Men

Gray Kimbrough
,
U.S. Federal Housing Finance Agency

Abstract

One popular hypothesis holds that the increasing appeal of video games over the last decade has led men to reduce working hours. I examine American Time Use Survey (ATUS) data in detail, documenting the extent of the increase in gaming. I note that increasing gaming time is offset by decreasing time spent watching television, movies, and streaming video. Moreover, I find that the observed trend is consistent with an alternative explanation, that a shift in social norms rendered playing video games more acceptable at later ages, particularly for non-employed men. The increase in gaming is concentrated among men living with parents, and is not uniform for all ages of young adults. The data further suggest that men exiting the work force do not exhibit significant preferences for gaming leisure. Overall, the evidence suggests that while young men have dramatically increased the amount of time they spend gaming over the past decade and a half, their decreasing levels of employment and labor force participation are more likely to result from changes in labor demand.
Discussant(s)
Bradley Hardy
,
American University
Philip Ostromogolsky
,
U.S. Federal Deposit Insurance Corporation
Bruce D. Meyer
,
University of Chicago
Jay Stewart
,
U.S. Bureau of Labor Statistics
JEL Classifications
  • J0 - General
  • H0 - General